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| Tutorial: Stock -> ![]() 1. Take your base. Create a new layer, fill it with a bright yellow and set it to Soft Light 100%. I always do that when I want to achieve a warm coloring, it creates a nice pallet for building your coloring. -> ![]() 2. Now the green is much too bright. Green is composed of yellow and cyan, we want to keep the yellow part, so let's lower cyan. New Selective Color layer: Yellows Cyan: -63 Magenta: 0 Yellow: 0 Black: 0 Neutrals Cyan: -64 Magenta: 0 Yellow: -55 Black: +33 -> ![]() 3. Better, but grass isn't neon yellow, so lower yellow a bit. New Selective Color layer: Yellows Cyan: 0 Magenta: 0 Yellow: -43 Black: +46 -> ![]() 4. Add a bit more contrast with a new Levels Adjustment layer. RGB: Input Levels: 38 / 1,28 / 255 -> ![]() 5. To achieve that grungy look, add a texture and set it to Multiply 100%. + -> ![]() 6. Add another texture and set it to Multiply 70%. Move it down between the two Selective Color layers. + -> ![]() 7. I don't like that reddish stripe at the top, I'd rather have something sky-like. Take another stock image that has blue sky at the top and is darker at the base (or a similar texture). Paste it as a new layer and drag it down, directly above your base. That way it's gets the same coloring, with all the SC layers and textures above it. Set it to Lighten 100%. To get rid of the part that covers the flowers, erase the lower part with a large round brush. Or add a vector mask, and paint over the parts you want gone with a large round brush in black. This method allows easier correction. + -> ![]() 8. Add a new layer under the texture from step 5 and create a small highlight between the two stems: make a dot with a middle-sized round brush in white and set it to Soft Light 100%. -> ![]() 9. Copymerge everything and paste as a new layer (Alt+Ctrl+Shift+E), desaturate it and set it to Soft Light 50%. -> ![]() ownthesunshine: tutorial: stock | ||
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